Damien started programming when he was seven years old. He started contributing to an open source Nintendo Wii emulator (Dolphin) at the age of 10. He has extensive software development experience, participating in several game startup companies (Such as Paranomal Games, as the sole software engineer behind Gargula Bloodrush) and was acting CTO of a software startup in Singapore, at the age of 23. 

During his masters thesis at the Nara Institute of Science and Technology, he produced outstanding results: first, development of key technology for Dr. Christian Sandor’s project with Google[x] (Augmented Reality X-Ray on Google Glass); second, he won best demo award at IEEE International Symposium on Mixed and Augmented Reality—the world’s premier Augmented Reality venue—for EyeAR. EyeAR is a closed-loop system for displaying hyper-realistic virtual content by measuring a users eye’s focal length and pupil size and then using these parameters for realtime path tracing to create a physically-correct rendering.

His current  project as part of his PhD studies is HoloRoyale; the first instance of a large scale, high fidelity, multiplayer, Augmented Reality game. 
Built upon the powerful AR Infrastructure of the Microsoft HoloLens, several players work together to defend several key locations in an up-to city scale area against virtual invading robots.

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